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======== |--- [2006]
======== |--- [2003-2004]


Note:
solaris
  • Windows binary at Pouet.net
  • Linux x86 binary
  • Technical document
  • Description : This demo was presented at Kindergarden party held between November 10th-12th 2006 in Norway. It ranked 8th. I made it with the help of other Brainstorm members. For my first demo, I'm very satisfied.

  • Windows binary
  • Linux x86 binary
  • Description : More meta balls, perlin noise, glow.

  • Windows binary
  • Description : 5 meta balls inside a meta cube. Texture is a precomputed bump map.

  • Windows binary
  • Linux x86 binary
  • Description : Twin texture mapping with bilinear filtering in software, how about that. This is a spherical harmonic, realtime tessalation.

  • Windows binary
  • Linux x86 binary
  • Description : This is a icosahedron with recursive subdivision. The level of subdiv is 4 so there are 20*4*4*4*4 = 5120 triangles. Realtime tessalation. The color at each vertex is set by using a 3D Perlin noise value as the index in my color palette. The input for the noise function is the vertex normal with time added to make it change. I also use this noise value to move the vertex position. Next I added 8 positional lights moving around and finally radial blur.

  • Windows binary
  • Linux x86 binary
  • Description : Travel inside the PQ torus with particles.

  • Windows binary
  • Linux x86 binary
  • Description : This is the PQ torus. There is fullscreen motion blur during transition. I also added fullscreen glow. The background is realtime Perlin noise.

  • Windows binary
  • Linux x86 binary
  • Description : I wanted to make nice looking beams and light trails. Added radial blur with that.

  • Windows binary
  • Description : Hmmmmmmmmmm...